In the 2000s I played a browser space MMO built in Flash. It opened in 2006 and shut down around 2016. There I led a mercenary clan called Bounty Hunters. We were small and never had much say in the server’s economy or politics, but people knew us.
That game gave me a lot: great fights on the hex grid and a community I still remember. It had its problems too: balance, grind, ideas the developers never got to. For years I wrote down what I would do differently.
Bounty Hunters is my attempt at that: the tactical hex combat, reworked for phones, with a game around it that I’d want to play myself. The name comes from the clan.
It’s a hard time in Ukraine right now, but I keep moving toward this goal.